There are more AWS SDK examples available in the AWS Doc SDK Examples
Amazon GameLift Servers examples using AWS CLI
The following code examples show you how to perform actions and implement common scenarios by using the AWS Command Line Interface with Amazon GameLift Servers.
Actions are code excerpts from larger programs and must be run in context. While actions show you how to call individual service functions, you can see actions in context in their related scenarios.
Each example includes a link to the complete source code, where you can find instructions on how to set up and run the code in context.
Topics
Actions
The following code example shows how to use create-build.
- AWS CLI
-
Example1: To create a game build from files in an S3 bucket
The following
create-buildexample creates a custom game build resource. It uses zipped files that are stored in an S3 location in an AWS account that you control. This example assumes that you've already created an IAM role that gives Amazon GameLift permission to access the S3 location. Since the request does not specify an operating system, the new build resource defaults to WINDOWS_2012.aws gamelift create-build \ --storage-locationfile://storage-loc.json\ --nameMegaFrogRaceServer.NA\ --build-version12345.678Contents of
storage-loc.json:{ "Bucket":"MegaFrogRaceServer_NA_build_files" "Key":"MegaFrogRaceServer_build_123.zip" "RoleArn":"arn:aws:iam::123456789012:role/gamelift" }Output:
{ "Build": { "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "CreationTime": 1496708916.18, "Name": "MegaFrogRaceServer.NA", "OperatingSystem": "WINDOWS_2012", "SizeOnDisk": 479303, "Status": "INITIALIZED", "Version": "12345.678" }, "StorageLocation": { "Bucket": "MegaFrogRaceServer_NA_build_files", "Key": "MegaFrogRaceServer_build_123.zip" } }Example2: To create a game build resource for manually uploading files to GameLift
The following
create-buildexample creates a new build resource. It also gets a storage location and temporary credentials that allow you to manually upload your game build to the GameLift location in Amazon S3. Once you've successfully uploaded your build, the GameLift service validates the build and updates the new build's status.aws gamelift create-build \ --nameMegaFrogRaceServer.NA\ --build-version12345.678\ --operating-systemAMAZON_LINUXOutput:
{ "Build": { "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "CreationTime": 1496708916.18, "Name": "MegaFrogRaceServer.NA", "OperatingSystem": "AMAZON_LINUX", "SizeOnDisk": 0, "Status": "INITIALIZED", "Version": "12345.678" }, "StorageLocation": { "Bucket": "gamelift-builds-us-west-2", "Key": "123456789012/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111" }, "UploadCredentials": { "AccessKeyId": "AKIAIOSFODNN7EXAMPLE", "SecretAccessKey": "wJalrXUtnFEMI/K7MDENG/bPxRfiCYEXAMPLEKEY", "SessionToken": "AgoGb3JpZ2luENz...EXAMPLETOKEN==" } }For more information, see Upload a Custom Server Build to GameLift in the Amazon GameLift Developer Guide.
-
For API details, see CreateBuild
in AWS CLI Command Reference.
-
The following code example shows how to use create-fleet.
- AWS CLI
-
Example 1: To create a basic Linux fleet
The following
create-fleetexample creates a minimally configured fleet of on-demand Linux instances to host a custom server build. You can complete the configuration by usingupdate-fleet.aws gamelift create-fleet \ --nameMegaFrogRaceServer.NA.v2\ --description 'Hosts for v2 North America' \ --build-idbuild-1111aaaa-22bb-33cc-44dd-5555eeee66ff\ --certificate-configuration 'CertificateType=GENERATED' \ --ec2-instance-typec4.large\ --fleet-typeON_DEMAND\ --runtime-configuration 'ServerProcesses=[{LaunchPath=/local/game/release-na/MegaFrogRace_Server.exe,ConcurrentExecutions=1}]'Output:
{ "FleetAttributes": { "BuildId": "build-1111aaaa-22bb-33cc-44dd-5555eeee66ff", "CertificateConfiguration": { "CertificateType": "GENERATED" }, "CreationTime": 1496365885.44, "Description": "Hosts for v2 North America", "FleetArn": "arn:aws:gamelift:us-west-2:444455556666:fleet/fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "FleetId": "fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "FleetType": "ON_DEMAND", "InstanceType": "c4.large", "MetricGroups": ["default"], "Name": "MegaFrogRace.NA.v2", "NewGameSessionProtectionPolicy": "NoProtection", "OperatingSystem": "AMAZON_LINUX", "ServerLaunchPath": "/local/game/release-na/MegaFrogRace_Server.exe", "Status": "NEW" } }Example 2: To create a basic Windows fleet
The following
create-fleetexample creates a minimally configured fleet of spot Windows instances to host a custom server build. You can complete the configuration by usingupdate-fleet.aws gamelift create-fleet \ --nameMegaFrogRace.NA.v2\ --description 'Hosts for v2 North America' \ --build-idbuild-2222aaaa-33bb-44cc-55dd-6666eeee77ff\ --certificate-configuration 'CertificateType=GENERATED' \ --ec2-instance-typec4.large\ --fleet-typeSPOT\ --runtime-configuration 'ServerProcesses=[{LaunchPath=C:\game\Bin64.Release.Dedicated\MegaFrogRace_Server.exe,ConcurrentExecutions=1}]'Output:
{ "FleetAttributes": { "BuildId": "build-2222aaaa-33bb-44cc-55dd-6666eeee77ff", "CertificateConfiguration": { "CertificateType": "GENERATED" }, "CreationTime": 1496365885.44, "Description": "Hosts for v2 North America", "FleetArn": "arn:aws:gamelift:us-west-2:444455556666:fleet/fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "FleetId": "fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "FleetType": "SPOT", "InstanceType": "c4.large", "MetricGroups": ["default"], "Name": "MegaFrogRace.NA.v2", "NewGameSessionProtectionPolicy": "NoProtection", "OperatingSystem": "WINDOWS_2012", "ServerLaunchPath": "C:\game\Bin64.Release.Dedicated\MegaFrogRace_Server.exe", "Status": "NEW" } }Example 3: To create a fully configured fleet
The following
create-fleetexample creates a fleet of Spot Windows instances for a custom server build, with most commonly used configuration settings provided.aws gamelift create-fleet \ --nameMegaFrogRace.NA.v2\ --description 'Hosts for v2 North America' \ --build-idbuild-2222aaaa-33bb-44cc-55dd-6666eeee77ff\ --certificate-configuration 'CertificateType=GENERATED' \ --ec2-instance-typec4.large\ --ec2-inbound-permissions 'FromPort=33435,ToPort=33435,IpRange=10.24.34.0/23,Protocol=UDP' \ --fleet-typeSPOT\ --new-game-session-protection-policyFullProtection\ --runtime-configurationfile://runtime-config.json\ --metric-groupsdefault\ --instance-role-arn 'arn:aws:iam::444455556666:role/GameLiftS3Access'Contents of
runtime-config.json:GameSessionActivationTimeoutSeconds=300, MaxConcurrentGameSessionActivations=2, ServerProcesses=[ {LaunchPath=C:\game\Bin64.Release.Dedicated\MegaFrogRace_Server.exe,Parameters=-debug,ConcurrentExecutions=1}, {LaunchPath=C:\game\Bin64.Release.Dedicated\MegaFrogRace_Server.exe,ConcurrentExecutions=1}]Output:
{ "FleetAttributes": { "InstanceRoleArn": "arn:aws:iam::444455556666:role/GameLiftS3Access", "Status": "NEW", "InstanceType": "c4.large", "FleetArn": "arn:aws:gamelift:us-west-2:444455556666:fleet/fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "FleetId": "fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "Description": "Hosts for v2 North America", "FleetType": "SPOT", "OperatingSystem": "WINDOWS_2012", "Name": "MegaFrogRace.NA.v2", "CreationTime": 1569309011.11, "MetricGroups": [ "default" ], "BuildId": "build-2222aaaa-33bb-44cc-55dd-6666eeee77ff", "ServerLaunchParameters": "abc", "ServerLaunchPath": "C:\\game\\Bin64.Release.Dedicated\\MegaFrogRace_Server.exe", "NewGameSessionProtectionPolicy": "FullProtection", "CertificateConfiguration": { "CertificateType": "GENERATED" } } }Example 4: To create a Realtime Servers fleet
The following
create-fleetexample creates a fleet of Spot instances with a Realtime configuration script that has been uploaded to Amazon GameLift. All Realtime servers are deployed onto Linux machines. For the purposes of this example, assume that the uploaded Realtime script includes multiple script files, with theInit()function located in the script file calledMainScript.js. As shown, this file is identified as the launch script in the runtime configuration.aws gamelift create-fleet \ --nameMegaFrogRace.NA.realtime\ --description 'Mega Frog Race Realtime fleet' \ --script-idscript-1111aaaa-22bb-33cc-44dd-5555eeee66ff\ --ec2-instance-typec4.large\ --fleet-typeSPOT\ --certificate-configuration 'CertificateType=GENERATED' --runtime-configuration 'ServerProcesses=[{LaunchPath=/local/game/MainScript.js,Parameters=+map Winter444,ConcurrentExecutions=5}]'Output:
{ "FleetAttributes": { "FleetId": "fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "Status": "NEW", "CreationTime": 1569310745.212, "InstanceType": "c4.large", "NewGameSessionProtectionPolicy": "NoProtection", "CertificateConfiguration": { "CertificateType": "GENERATED" }, "Name": "MegaFrogRace.NA.realtime", "ScriptId": "script-1111aaaa-22bb-33cc-44dd-5555eeee66ff", "FleetArn": "arn:aws:gamelift:us-west-2:444455556666:fleet/fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "FleetType": "SPOT", "MetricGroups": [ "default" ], "Description": "Mega Frog Race Realtime fleet", "OperatingSystem": "AMAZON_LINUX" } }-
For API details, see CreateFleet
in AWS CLI Command Reference.
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The following code example shows how to use create-game-session-queue.
- AWS CLI
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Example1: To set up an ordered game session queue
The following
create-game-session-queueexample creates a new game session queue with destinations in two regions. It also configures the queue so that game session requests time out after waiting 10 minutes for placement. Since no latency policies are defined, GameLift attempts to place all game sessions with the first destination listed.aws gamelift create-game-session-queue \ --nameMegaFrogRaceServer-NA\ --destinationsfile://destinations.json\ --timeout-in-seconds600Contents of
destinations.json:{ "Destinations": [ {"DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111" }, {"DestinationArn": "arn:aws:gamelift:us-west-1::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222" } ] }Output:
{ "GameSessionQueues": [ { "Name": "MegaFrogRaceServer-NA", "GameSessionQueueArn": "arn:aws:gamelift:us-west-2:123456789012:gamesessionqueue/MegaFrogRaceServer-NA", "TimeoutInSeconds": 600, "Destinations": [ {"DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111"}, {"DestinationArn": "arn:aws:gamelift:us-west-1::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222"} ] } ] }Example2: To set up a game session queue with player latency policies
The following
create-game-session-queueexample creates a new game session queue with two player latency policies. The first policy sets a 100ms latency cap that is enforced during the first minute of a game session placement attempt. The second policy raises the latency cap to 200ms until the placement request times out at 3 minutes.aws gamelift create-game-session-queue \ --nameMegaFrogRaceServer-NA\ --destinationsfile://destinations.json\ --player-latency-policiesfile://latency-policies.json\ --timeout-in-seconds180Contents of
destinations.json:{ "Destinations": [ { "DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111" }, { "DestinationArn": "arn:aws:gamelift:us-east-1::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222" } ] }Contents of
latency-policies.json:{ "PlayerLatencyPolicies": [ {"MaximumIndividualPlayerLatencyMilliseconds": 200}, {"MaximumIndividualPlayerLatencyMilliseconds": 100, "PolicyDurationSeconds": 60} ] }Output:
{ "GameSessionQueue": { "Name": "MegaFrogRaceServer-NA", "GameSessionQueueArn": "arn:aws:gamelift:us-west-2:111122223333:gamesessionqueue/MegaFrogRaceServer-NA", "TimeoutInSeconds": 600, "PlayerLatencyPolicies": [ { "MaximumIndividualPlayerLatencyMilliseconds": 100, "PolicyDurationSeconds": 60 }, { "MaximumIndividualPlayerLatencyMilliseconds": 200 } ] "Destinations": [ {"DestinationArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111"}, {"DestinationArn": "arn:aws:gamelift:us-east-1::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222"} ], } }For more information, see Create a Queue in the Amazon GameLift Developer Guide.
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For API details, see CreateGameSessionQueue
in AWS CLI Command Reference.
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The following code example shows how to use delete-build.
- AWS CLI
-
To delete a custom game build
The following
delete-buildexample removes a build from your Amazon GameLift account. After the build is deleted, you cannot use it to create new fleets. This operation cannot be undone.aws gamelift delete-build \ --build-idbuild-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111This command produces no output.
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For API details, see DeleteBuild
in AWS CLI Command Reference.
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The following code example shows how to use delete-fleet.
- AWS CLI
-
To delete a fleet that is no longer in use
The following
delete-fleetexample removes a fleet that has been scaled down to zero instances. If the fleet capacity is greater than zero, the request fails with an HTTP 400 error.aws gamelift delete-fleet \ --fleet-idfleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111This command produces no output.
For more information, see Manage GameLift Fleets in the Amazon GameLift Developer Guide.
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For API details, see DeleteFleet
in AWS CLI Command Reference.
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The following code example shows how to use delete-game-session-queue.
- AWS CLI
-
To delete a game session queue
The following
delete-game-session-queueexample deletes a specified game session queue.aws gamelift delete-game-session-queue \ --nameMegaFrogRace-NAThis command produces no output.
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For API details, see DeleteGameSessionQueue
in AWS CLI Command Reference.
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The following code example shows how to use describe-build.
- AWS CLI
-
To get information on a custom game build
The following
describe-buildexample retrieves properties for a game server build resource.aws gamelift describe-build \ --build-idbuild-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111Output:
{ "Build": { "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "CreationTime": 1496708916.18, "Name": "My_Game_Server_Build_One", "OperatingSystem": "AMAZON_LINUX", "SizeOnDisk": 1304924, "Status": "READY", "Version": "12345.678" } }For more information, see Upload a Custom Server Build to GameLift in the Amazon GameLift Developer Guide.
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For API details, see DescribeBuild
in AWS CLI Command Reference.
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The following code example shows how to use describe-ec2-instance-limits.
- AWS CLI
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To retrieve service limits for an EC2 instance type
The following
describe-ec2-instance-limitsexample displays the maximum allowed instances and current instances in use for the specified EC2 instance type in the current Region. The result indicates that only five of the allowed twenty instances are being used.aws gamelift describe-ec2-instance-limits \ --ec2-instance-typem5.largeOutput:
{ "EC2InstanceLimits": [ { "EC2InstanceType": ""m5.large", "CurrentInstances": 5, "InstanceLimit": 20 } ] }For more information, see Choose Computing Resources in the Amazon GameLift Developer Guide.
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For API details, see DescribeEc2InstanceLimits
in AWS CLI Command Reference.
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The following code example shows how to use describe-fleet-attributes.
- AWS CLI
-
Example1: To view attributes for a list of fleets
The following
describe-fleet-attributesexample retrieves fleet attributes for two specified fleets. As shown, the requested fleets are deployed with the same build, one for On-Demand instances and one for Spot instances, with some minor configuration differences.aws gamelift describe-fleet-attributes \ --fleet-idsarn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222Output:
{ "FleetAttributes": [ { "FleetId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "FleetArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "FleetType": "ON_DEMAND", "InstanceType": "c4.large", "Description": "On-demand hosts for v2 North America", "Name": "MegaFrogRaceServer.NA.v2-od", "CreationTime": 1568836191.995, "Status": "ACTIVE", "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE33333", "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE33333", "ServerLaunchPath": "C:\\game\\MegaFrogRace_Server.exe", "ServerLaunchParameters": "+gamelift_start_server", "NewGameSessionProtectionPolicy": "NoProtection", "OperatingSystem": "WINDOWS_2012", "MetricGroups": [ "default" ], "CertificateConfiguration": { "CertificateType": "DISABLED" } }, { "FleetId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222", "FleetArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222", "FleetType": "SPOT", "InstanceType": "c4.large", "Description": "On-demand hosts for v2 North America", "Name": "MegaFrogRaceServer.NA.v2-spot", "CreationTime": 1568838275.379, "Status": "ACTIVATING", "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE33333", "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE33333", "ServerLaunchPath": "C:\\game\\MegaFrogRace_Server.exe", "NewGameSessionProtectionPolicy": "NoProtection", "OperatingSystem": "WINDOWS_2012", "MetricGroups": [ "default" ], "CertificateConfiguration": { "CertificateType": "GENERATED" } } ] }Example2: To request attributes for all fleets
The following
describe-fleet-attributesreturns fleet attributes for all fleets with any status. This example illustrates the use of pagination parameters to return one fleet at a time.aws gamelift describe-fleet-attributes \ --limit1Output:
{ "FleetAttributes": [ { "FleetId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222", "FleetArn": "arn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222", "FleetType": "SPOT", "InstanceType": "c4.large", "Description": "On-demand hosts for v2 North America", "Name": "MegaFrogRaceServer.NA.v2-spot", "CreationTime": 1568838275.379, "Status": "ACTIVATING", "BuildId": "build-a1b2c3d4-5678-90ab-cdef-EXAMPLE33333", "BuildArn": "arn:aws:gamelift:us-west-2::build/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE33333", "ServerLaunchPath": "C:\\game\\MegaFrogRace_Server.exe", "NewGameSessionProtectionPolicy": "NoProtection", "OperatingSystem": "WINDOWS_2012", "MetricGroups": [ "default" ], "CertificateConfiguration": { "CertificateType": "GENERATED" } } ], "NextToken": "eyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC01NWYxZTZmMS1jY2FlLTQ3YTctOWI5ZS1iYjFkYTQwMjEXAMPLE2" }The output includes a
NextTokenvalue that you can use when you call the command a second time. Pass the value to the--next-tokenparameter to specify where to pick up the output. The following command returns the second result in the output.aws gamelift describe-fleet-attributes \ --limit1\ --next-tokeneyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC01NWYxZTZmMS1jY2FlLTQ3YTctOWI5ZS1iYjFkYTQwMjEXAMPLE1Repeat until the response doesn't include a
NextTokenvalue.For more information, see Setting Up GameLift Fleets in the Amazon GameLift Developer Guide.
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For API details, see DescribeFleetAttributes
in AWS CLI Command Reference.
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The following code example shows how to use describe-fleet-capacity.
- AWS CLI
-
To view capacity status for a list of fleets
The following
describe-fleet-capacityexample retrieves current capacity for two specified fleets.aws gamelift describe-fleet-capacity \ --fleet-idsarn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222Output:
{ "FleetCapacity": [ { "FleetId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "InstanceType": "c5.large", "InstanceCounts": { "DESIRED": 10, "MINIMUM": 1, "MAXIMUM": 20, "PENDING": 0, "ACTIVE": 10, "IDLE": 3, "TERMINATING": 0 } }, { "FleetId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE22222", "InstanceType": "c5.large", "InstanceCounts": { "DESIRED": 13, "MINIMUM": 1, "MAXIMUM": 20, "PENDING": 0, "ACTIVE": 15, "IDLE": 2, "TERMINATING": 2 } } ] }For more information, see GameLift Metrics for Fleets in the Amazon GameLift Developer Guide.
-
For API details, see DescribeFleetCapacity
in AWS CLI Command Reference.
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The following code example shows how to use describe-fleet-events.
- AWS CLI
-
To request events for a specified time span
The following
describe-fleet-eventsexample displays details of all fleet-related events that occurred during the specified time span.aws gamelift describe-fleet-events \ --fleet-idarn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111\ --start-time1579647600\ --end-time1579649400\ --limit5Output:
{ "Events": [ { "EventId": "a37b6892-5d07-4d3b-8b47-80244ecf66b9", "ResourceId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "EventCode": "FLEET_STATE_ACTIVE", "Message": "Fleet fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111 changed state to ACTIVE", "EventTime": 1579649342.191 }, { "EventId": "67da4ec9-92a3-4d95-886a-5d6772c24063", "ResourceId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "EventCode": "FLEET_STATE_ACTIVATING", "Message": "Fleet fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111 changed state to ACTIVATING", "EventTime": 1579649321.427 }, { "EventId": "23813a46-a9e6-4a53-8847-f12e6a8381ac", "ResourceId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "EventCode": "FLEET_STATE_BUILDING", "Message": "Fleet fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111 changed state to BUILDING", "EventTime": 1579649321.243 }, { "EventId": "3bf217d0-1d44-42f9-9202-433ed475d2e8", "ResourceId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "EventCode": "FLEET_STATE_VALIDATING", "Message": "Fleet fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111 changed state to VALIDATING", "EventTime": 1579649197.449 }, { "EventId": "2ecd0130-5986-44eb-99a7-62df27741084", "ResourceId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "EventCode": "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND", "Message": "Failed to find a valid path", "EventTime": 1569319075.839, "PreSignedLogUrl": "https://gamelift-event-logs-prod-us-west-2.s3.us-west-2.amazonaws.com/logs/fleet-83422059-8329-42a2-a4d6-c4444386a6f8/events/2ecd0130-5986-44eb-99a7-62df27741084/FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND.txt?X-Amz-Security-Token=IQoJb3JpZ2luX2VjEB8aCXVzLXdlc3QtMiJHMEUCIHV5K%2FLPx8h310D%2FAvx0%2FZxsDy5XA3cJOwPdu3T0eBa%2FAiEA1yovokcZYy%2FV4CWW6l26aFyiSHO%2Bxz%2FBMAhEHYHMQNcqkQMImP%2F%2F%2F%2F%2F%2F%2F%2F%2F%2FARAAGgw3NDEwNjE1OTIxNzEiDI8rsZtzLzlwEDQhXSrlAtl5Ae%2Fgo6FCIzqXPbXfBOnSvFYqeDlriZarEpKqKrUt8mXQv9iqHResqCph9AKo49lwgSYTT2QoSxnrD7%2FUgv%2BZm2pVuczvuKtUA0fcx6s0GxpjIAzdIE%2F5P%2FB7B9M%2BVZ%2F9KF82hbJi0HTE6Y7BjKsEgFCvk4UXILhfjtan9iQl8%2F21ZTurAcJbm7Y5tuLF9SWSK3%2BEa7VXOcCK4D4O1sMjmdRm0q0CKZ%2FIaXoHkNvg0RVTa0hIqdvpaDQlsSBNdqTXbjHTu6fETE9Y9Ky%2BiJK5KiUG%2F59GjCpDcvS1FqKeLUEmKT7wysGmvjMc2n%2Fr%2F9VxQfte7w9srXwlLAQuwhiXAAyI5ICMZ5JvzjzQwTqD4CHTVKUUDwL%2BRZzbuuqkJObZml02CkRGp%2B74RTAzLbWptVqZTIfzctiCTmWxb%2FmKyELRYsVLrwNJ%2BGJ7%2BCrN0RC%2FjlgfLYIZyeAqjPgAu5HjgX%2BM7jCo9M7wBTrnAXKOFQuf9dvA84SuwXOJFp17LYGjrHMKv0qC3GfbTMrZ6kzeNV9awKCpXB2Gnx9z2KvIlJdqirWVpvHVGwKCmJBCesDzjJHrae3neogI1uW%2F9C6%2B4jIZPME3jXmZcEHqqw5uvAVF7aeIavtUZU8pxpDIWT0YE4p3Kriy2AA7ziCRKtVfjV839InyLk8LUjsioWK2qlpg2HXKFLpAXw1QsQyxYmFMB9sGKOUlbL7Jdkk%2BYUq8%2FDTlLxqj1S%2FiO4TI0Wo7ilAo%2FKKWWF4guuNDexj8EOOynSp1yImB%2BZf2Fua3O44W4eEXAMPLE33333&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Date=20170621T231808Z&X-Amz-SignedHeaders=host&X-Amz-Expires=900&X-Amz-Credential=AKIAIOSFODNN7EXAMPLE%2F20170621%2Fus-west-2%2Fs3%2Faws4_request&X-Amz-Signature=wJalrXUtnFEMI/K7MDENG/bPxRfiCYEXAMPLEKEY" } ], "NextToken": "eyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC01NWYxZTZmMS1jY2FlLTQ3YTctOWI5ZS1iYjFkYTQwMjEXAMPLE2" }For more information, see Debug GameLift Fleet Issues in the Amazon GameLift Developer Guide.
-
For API details, see DescribeFleetEvents
in AWS CLI Command Reference.
-
The following code example shows how to use describe-fleet-port-settings.
- AWS CLI
-
To view inbound connection permissions for a fleet
The following
describe-fleet-port-settingsexample retrieves connection settings for a specified fleet.aws gamelift describe-fleet-port-settings \ --fleet-idarn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111Output:
{ "InboundPermissions": [ { "FromPort": 33400, "ToPort": 33500, "IpRange": "0.0.0.0/0", "Protocol": "UDP" }, { "FromPort": 1900, "ToPort": 2000, "IpRange": "0.0.0.0/0", "Protocol": "TCP" } ] }For more information, see Setting Up GameLift Fleets in the Amazon GameLift Developer Guide.
-
For API details, see DescribeFleetPortSettings
in AWS CLI Command Reference.
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The following code example shows how to use describe-fleet-utilization.
- AWS CLI
-
Example1: To view usage data for a list of fleets
The following
describe-fleet-utilizationexample retrieves current usage information for one specified fleet.aws gamelift describe-fleet-utilization \ --fleet-idsarn:aws:gamelift:us-west-2::fleet/fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111Output:
{ "FleetUtilization": [ { "FleetId": "fleet-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111", "ActiveServerProcessCount": 100, "ActiveGameSessionCount": 62, "CurrentPlayerSessionCount": 329, "MaximumPlayerSessionCount": 1000 } ] }Example2: To request usage data for all fleets
The following
describe-fleet-utilizationreturns fleet usage data for all fleets with any status. This example uses pagination parameters to return data for two fleets at a time.aws gamelift describe-fleet-utilization \ --limit2Output:
{ "FleetUtilization": [ { "FleetId": "fleet-1111aaaa-22bb-33cc-44dd-5555eeee66ff", "ActiveServerProcessCount": 100, "ActiveGameSessionCount": 13, "CurrentPlayerSessionCount": 98, "MaximumPlayerSessionCount": 1000 }, { "FleetId": "fleet-2222bbbb-33cc-44dd-55ee-6666ffff77aa", "ActiveServerProcessCount": 100, "ActiveGameSessionCount": 62, "CurrentPlayerSessionCount": 329, "MaximumPlayerSessionCount": 1000 } ], "NextToken": "eyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC01NWYxZTZmMS1jY2FlLTQ3YTctOWI5ZS1iYjFkYTQwMjEXAMPLE2" }Call the command a second time, passing the
NextTokenvalue as the argument to the--next-tokenparameter to see the next two results.aws gamelift describe-fleet-utilization \ --limit2\ --next-tokeneyJhd3NBY2NvdW50SWQiOnsicyI6IjMwMjc3NjAxNjM5OCJ9LCJidWlsZElkIjp7InMiOiJidWlsZC01NWYxZTZmMS1jY2FlLTQ3YTctOWI5ZS1iYjFkYTQwMjEXAMPLE2