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Animating a character that has no animation frames

Animating a character that has no animation frames

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3 min read
Why the in-game market is eight rooms instead of one shop list

Why the in-game market is eight rooms instead of one shop list

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4 min read
The tap was on time: input buffering in a one-button minigame

The tap was on time: input buffering in a one-button minigame

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4 min read
Interrupting the player is a cost you choose

Interrupting the player is a cost you choose

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2 min read
Half-steps: what doubling a level ladder taught me about pacing

Half-steps: what doubling a level ladder taught me about pacing

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3 min read
Designing an idle RPG where idling can't give you everything

Designing an idle RPG where idling can't give you everything

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3 min read
Sight as a stat: designing fog of war around an attribute

Sight as a stat: designing fog of war around an attribute

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2 min read
Retiring a gate: when a breakthrough stopped being a checklist

Retiring a gate: when a breakthrough stopped being a checklist

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3 min read
Making a game again

Making a game again

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3 min read
I added gravity to a block puzzle to make players take risks — here's the design logic

I added gravity to a block puzzle to make players take risks — here's the design logic

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3 min read
The Death of Virtuosity: How Consoles Killed “Uber-Micro” and Why the PC Resurgence Could Bring It Back

The Death of Virtuosity: How Consoles Killed “Uber-Micro” and Why the PC Resurgence Could Bring It Back

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5 min read
Object Highlighting in Unreal Engine 5: The Complete Developer Guide

Object Highlighting in Unreal Engine 5: The Complete Developer Guide

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3 min read
O que Super Bomberman 5 me ensinou sobre level design.

O que Super Bomberman 5 me ensinou sobre level design.

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4 min read
Four Replay Scenarios I Use Before Adding More Systems to a Godot RPG

Four Replay Scenarios I Use Before Adding More Systems to a Godot RPG

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4 min read
Clash of Clans: Understanding Game Addictivity

Clash of Clans: Understanding Game Addictivity

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3 min read
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