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Material vs locked: the rule that lets 2048 and Sudoku share a board
Ayoola Solomon
Ayoola Solomon
Ayoola Solomon
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Sep 13
Material vs locked: the rule that lets 2048 and Sudoku share a board
#
showdev
#
webdev
#
typescript
#
gamedev
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3
 comments
5 min read
Building Games on Reddit — the complete guide for would-be developers
Lith SEO
Lith SEO
Lith SEO
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Sep 13
Building Games on Reddit — the complete guide for would-be developers
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gamedev
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tutorial
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27 min read
I built Sudoku Fun4Kids – a child-friendly Sudoku app with Flutter for Android, iOS and Windows
HPWsoft
HPWsoft
HPWsoft
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Sep 13
I built Sudoku Fun4Kids – a child-friendly Sudoku app with Flutter for Android, iOS and Windows
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showdev
#
flutter
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gamedev
#
mobile
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2 min read
Building NICHLYST: The 14-Day Clock, the "Web App" Illusion, and Hardening the Archive
Eugene Kozlovsky
Eugene Kozlovsky
Eugene Kozlovsky
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Sep 13
Building NICHLYST: The 14-Day Clock, the "Web App" Illusion, and Hardening the Archive
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shipaton
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buildinpublic
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gamedev
#
capacitor
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4 min read
Retiring a gate: when a breakthrough stopped being a checklist
IdleCultivation
IdleCultivation
IdleCultivation
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Sep 13
Retiring a gate: when a breakthrough stopped being a checklist
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gamedev
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gamedesign
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idlegames
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indiedev
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3 min read
Reviactyl - New Generation Game Hosting Panel
Brijesh Poojary
Brijesh Poojary
Brijesh Poojary
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Sep 13
Reviactyl - New Generation Game Hosting Panel
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gamedev
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opensource
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softwaredevelopment
1
 reaction
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4 min read
Stress Test? Pen Test? Yes Tests!
Dhardingsea Developer
Dhardingsea Developer
Dhardingsea Developer
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Sep 12
Stress Test? Pen Test? Yes Tests!
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cybersecurity
#
gamedev
#
security
#
testing
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1
 comment
5 min read
Inside BeeLadybug: Visual Logic & Collision Debugging (CodePen Challenge)
Antonio
Antonio
Antonio
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Sep 12
Inside BeeLadybug: Visual Logic & Collision Debugging (CodePen Challenge)
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codepenchallenge
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gamedev
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javascript
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webdev
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3
 comments
2 min read
You don't need look-at matrices for an FPS camera
cutie
cutie
cutie
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Sep 12
You don't need look-at matrices for an FPS camera
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cpp
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gamedev
#
programming
Comments
1
 comment
1 min read
Building a 2D Terrain Editor: Auto-Tiling, Slopes, and Collision
SpriteShip Team
SpriteShip Team
SpriteShip Team
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Sep 11
Building a 2D Terrain Editor: Auto-Tiling, Slopes, and Collision
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gamedev
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typescript
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tutorial
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webdev
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3 min read
Why the in-game market is eight rooms instead of one shop list
IdleCultivation
IdleCultivation
IdleCultivation
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Sep 11
Why the in-game market is eight rooms instead of one shop list
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gamedev
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gamedesign
#
idlegames
#
worldbuilding
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4 min read
The tap was on time: input buffering in a one-button minigame
IdleCultivation
IdleCultivation
IdleCultivation
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Sep 12
The tap was on time: input buffering in a one-button minigame