OpenTK.Input
5.0.0-pre.11
Prefix Reserved
See the version list below for details.
dotnet add package OpenTK.Input --version 5.0.0-pre.11
NuGet\Install-Package OpenTK.Input -Version 5.0.0-pre.11
<PackageReference Include="OpenTK.Input" Version="5.0.0-pre.11" />
<PackageVersion Include="OpenTK.Input" Version="5.0.0-pre.11" />
<PackageReference Include="OpenTK.Input" />
paket add OpenTK.Input --version 5.0.0-pre.11
#r "nuget: OpenTK.Input, 5.0.0-pre.11"
#:package OpenTK.Input@5.0.0-pre.11
#addin nuget:?package=OpenTK.Input&version=5.0.0-pre.11&prerelease
#tool nuget:?package=OpenTK.Input&version=5.0.0-pre.11&prerelease
Hid/Controller input library.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net8.0
- No dependencies.
NuGet packages (4)
Showing the top 4 NuGet packages that depend on OpenTK.Input:
| Package | Downloads |
|---|---|
|
BioImager
A .NET microscopy imaging application based on Bio library. Supports various microscopes by using imported libraries & GUI automation. Supported libraries include Prior® & Zeiss® & all devices supported by Micromanager 2.0 and python-microscope. |
|
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RocketEngine.RERL
Rocket Engine Rendering Library |
|
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Pilz.Drawing.Drawing3D.OpenGLFactory
Package Description |
|
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OpenTKAvalonia
Package Description |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on OpenTK.Input:
| Repository | Stars |
|---|---|
|
hybridizer-io/hybridizer-basic-samples
Examples of C# code compiled to GPU by hybridizer
|
| Version | Downloads | Last Updated |
|---|---|---|
| 5.0.0-pre.15 | 5,424 | 2025/8/24 |
| 5.0.0-pre.14 | 1,346 | 2025/7/11 |
| 5.0.0-pre.13 | 8,073 | 2024/11/11 |
| 5.0.0-pre.12 | 2,671 | 2024/9/25 |
| 5.0.0-pre.11 | 1,664 | 2024/8/9 |
| 5.0.0-pre.10 | 6,195 | 2024/3/7 |
| 5.0.0-pre.9 | 3,226 | 2023/10/16 |
| 5.0.0-pre.8 | 17,614 | 2022/10/28 |
| 4.9.4 | 2,110,690 | 2025/3/17 |
| 4.9.3 | 49,890 | 2024/12/10 |
| 4.9.2 | 1,144 | 2024/12/10 |
| 4.9.1 | 4,378 | 2024/12/2 |
| 4.8.2 | 314,447 | 2023/12/2 |
| 4.8.1 | 24,751 | 2023/9/27 |
| 4.8.0 | 55,619 | 2023/7/17 |
| 4.7.7 | 76,718 | 2023/2/23 |
| 4.7.6 | 8,968 | 2023/2/22 |
| 4.7.5 | 86,693 | 2022/9/8 |
| 4.7.4 | 42,521 | 2022/6/17 |
| 4.7.3 | 5,586 | 2022/6/17 |
Updated all projects to target .net8.0. (@NogginBops)
Removed `MathHelper` functions that just called directly into `Math` and `MathF`. (@BoyBaykiller)
Removed old quake inverse sqrt implementation in `MathHelper.InverseSqrtFast` in favour of `Math(F).ReciprocalSqrtEstimate`. (@BoyBaykiller)
SIMD optimized all MatrixNxM and VectorN equals checks. (@BoyBayKiller, @NogginBops)
Vector2d.SizeInBytes returns 16 instead of 8. (@BoyBayKiller)
Merged latest OpenTK 4.8.3 changes onto 5.0-pre.11. (@NogginBops)
This means that some changes from the upcoming 4.8.3 are also in this release.
See https://github.com/opentk/opentk/pull/1734 for full details.
Some of these changes includes:
Update to GLFW 3.4. (@NogginBops)
Add swizzle matrices and general math fixes. (@NogginBops)
Add `VectorN.Slerp` (spherical interpolation) and `VectorN.Elerp` (exponential interpolation). (@NogginBops)
Unclamp `MathHelper.Lerp` so t outside [0, 1] can be used. (@NogginBops)
[OpenAL fixes.](https://github.com/opentk/opentk/pull/1716) (@NogginBops)
Vulkan bindings changes:**
Added Vulkan API bindings in `OpenTK.Graphics.Vulkan`. Feedback welcome! (@NogginBops)
OpenGL bindings changes:**
Removed all automatic length calculations from the OpenGL bindings. (@NogginBops)
Added `Span<T>` and `T[]` overloads for functions without specified size. (@NogginBops)
Switch to using `out` by default, and use automatic and manual marking for `in` and `ref`. (@NogginBops)
Only convert `out` parameters to return values if they are the last `out` parameter. This removes some weird overloads. (@NogginBops)
Update to latest gl.xml and wgl.xml, resulting in more up to date API definition. (@NogginBops)
Don't generate return overloads for functions that return more than one item. (@NogginBops)
PAL2 changes:**
Introduced the `Toolkit` static class and `ToolkitOptions` which are the main interface for PAL2. (@NogginBops)
[Added Bejeweled PAL2 demo project.](https://github.com/opentk/opentk/tree/opentk5.0/tests/Bejeweled) (@NogginBops)
Removed the old `ComponentSet` class. (@NogginBops)
Added `IDialogComponent` for opening message boxes and open/save file dialogs. (@NogginBops)
Added `OpenGLGraphicsAPIHints.ContextValueSelector` callback which allows users to enumerate available backbuffer formats when creating a context. Defaults to `ContextValues.DefaultValuesSelector`. (@NogginBops)
Added `IWindowComponent.GetFramebufferSize` and `WindowFramebufferSize` event. (@NogginBops)
Added `IWindowComponent.IsFocused`. (@NogginBops)
Added `IWindowComponent.GetScaleFactor` (@NogginBops)
Added raw mouse motion API to `IMouseComponent`. (@NogginBops)
Added `PixelFormat`, `SwapMethod`, `RobustnessFlag`, `ResetNotificationStrategy`, `ResetIsolationFlag`, `NoErrorFlag`, `UseFlushControl`, and `ReleaseBehaviour` to `OpenGLGraphicsApiHints`. (@NogginBops)
Removed `IClipboardComponent.GetClipboardHTML`. (@NogginBops)
win32:
win32: Implemented `IDialogComponent`. (@NogginBops)
win32: Implemented `ContextValueSelector`. (@NogginBops)
win32: Add `OpenTK.Platform.Windows.OpenGLComponent.UseDwmFlushIfApplicable()` to control whether OpenTK should call `DwmFlush` to potentially fix Vsync issues. (@NogginBops)
win32: Fix issue where `ShellComponent.SetImmersiveDarkMode` wouldn't trigger a redraw of the window frame. (@NogginBops)
win32: Added `ShellComponent.SetWindowCornerPreference` to control Windows 11 rounded corners. (@NogginBops)
win32: Implemented `WindowComponent.GetScaleFactor`. (@NogginBops)
win32: Fixed issue where `WindowBorderStyle.FixedBorder` would still have the maximize button enabled. (@NogginBops)
win32: Fixed issue where `ContextStencilBits.None` and `ContextDepthBits.None` would throw an exception. (@NogginBops)
win32: Implemented `IWindowComponent.ProcessEvents(waitForEvents: true)`. (@NogginBops)
win32: Added `ToolkitOptions.Windows.EnableVisualStyles` (default true) which enables visual styles for message dialogs to work. (@NogginBops)
win32: Added `PixelFormat`, `SwapMethod`, `RobustnessFlag`, `ResetNotificationStrategy`, `ResetIsolationFlag`, `NoErrorFlag`, `UseFlushControl`, and `ReleaseBehaviour` in `OpenGLGraphicsApiHints`. (@NogginBops)
macOS:
macOS: Implemented `WindowMode.WindowedFullscreen`. (@NogginBops)
macOS: Implemented `MacOSDialogComponent.OpenFileDialog/SaveFileDialog`. (@NogginBops)
macOS: Implemented `MacOSClipboardComponent` except `MacOSClipboardComponent.GetClipboardAudio`. (@NogginBops)
macOS: Implemented `ClipboardUpdate` event. (@NogginBops)
macOS: Implemented `ContextValuesSelector` with default `OpenGLGraphicsApiHints.UseSelectorOnMacOS = false` due to large overhead enumerating context values on macOS. (@NogginBops)
macOS: Implemented `MacOSWindowComponent.GetFullscreenDisplay/SetFullscreenDisplay`. (@NogginBops)
macOS: Add `MacOSWindowComponent.SetFullscreenNoSpace` to set an window as fullscreen without opening a new space for the window. (@NogginBops)
macOS: Implemented `MacOSWindowComponent.SetCursorCaptureMode/GetCursorCaptureMode`. (@NogginBops)
macOS: Implemented `MacOSClipboardComponent.SetClipboardBitmap`. (@NogginBops)
macOS: Implemented `FileDrop` event. (@NogginBops)
macOS: Implemented `WindowScaleChange` event. (@NogginBops)
macOS: Implemented `MacOSWindowComponent.SetClientPosition`. (@NogginBops)
macOS: Implemented `MacOSWindowComponent.SetClientBounds`. (@NogginBops)
macOS: Implemented `MacOSWindowComponent.ScreenToClient/ClientToScreen`. (@NogginBops)
macOS: Implemented `MacOSWindowComponent.GetScaleFactor`. (@NogginBops)
macOS: Fixed Y flipping issue in `MacOSMouseComponent`. (@NogginBops)
macOS: Fixed invisible cursor. (@NogginBops)
macOS: Fix bug where `MacOSWindowComponent.SetMaxClientSize` would set the minimum client size. (@NogginBops)
x11:
x11: Implemented `X11DialogComponent` using Zenity when available. (@NogginBops)
x11: Set `WM_CLASS` to get proper window name in app switcher. (@NogginBops)
x11: Implemented `ThemeChange` event. (@NogginBops)
x11: Detect high contrast mode through `org.gnome.desktop.a11y.interface` when available. (@NogginBops)
x11: Detect power saver mode. (@NogginBops)
x11: Added `X11WindowComponent.GetIconifiedTitle/SetIconifiedTitle`. (@NogginBops)
x11: Fixed XRandR loading the correct .so file. (@NogginBops)
x11: Fixed color byte order for `X11CursorComponent.Create()`. (@NogginBops)
x11: Fixed issue where `ContextStencilBits.None` and `ContextDepthBits.None` would throw an exception. (@NogginBops)
x11: Implemented `FramebufferResize` event. (@NogginBops)
x11: Implemented `ContextValuesSelector`. (@NogginBops)
x11: Implemented `PixelFormat`, `SwapMethod`, `RobustnessFlag`, `ResetNotificationStrategy`, `ResetIsolationFlag`, `NoErrorFlag`, `UseFlushControl`, and `ReleaseBehaviour` in `OpenGLGraphicsApiHints`. (@NogginBops)
ANGLE:
ANGLE: Implemented `ContextValuesSelector`. (@NogginBops)
ANGLE: Known issue on x11 is that `ANGLEOpenGLComponent` will throw an exception.