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As a side note, if you enjoy playing Minesweeper but don't like losing to a bad guess, you might want to try the implementation in Simon Tatham's puzzle collection:

http://www.chiark.greenend.org.uk/~sgtatham/puzzles/

Unlike most other implementations, it only generates boards that can be solved by logic, so you never need to guess; your first square is guaranteed to be safe and to reveal enough information to progress.

(IIRC, the algorithm used to pre-solve each generated level bottoms out in an exhaustive search, so I guess this game variant is still in NP.)



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